Tuesday, 7 Apr 2020
Event highlights 3D, wireless audio technology

Event highlights 3D, wireless audio technology

As wireless audio is becoming the de facto regular for versatile and future-proof installations, the audio specialist also devoted the very first day of the occasion to educating attendees on the nuances of Radio Frequency theory and wireless dos and don’ts.

Highlighting that the widespread adoption of a revolutionary new technology such as 3D audio need to be preceded by ample education of the industry by the pioneers of the technology, Ryan Burr, head of Technical Sales &amp Application Engineering, Professional Audio at Sennheiser Middle East stated, “Today, we have all the tools required for breathtaking immersive audio recordings and mixing, and with the advancement of VR, 3D audio has become, for the first time, a must-have for an application. The interest and appetite for 3D audio in the region is evidenced by the impressive number of attendees.”

He added, “With our workshop, we aimed to turn this interest into action which is why the larger portion of it was dedicated to hands-on sessions and walkthroughs of practical applications. We have no doubt that we will soon start to see the technology expand from being a niche domain, to an established and preferred audio standard with the power to deliver unforgettable experiences for listeners and audiences.”

Following the initial session which familiarised attendees with 3D audio theory, and the particular microphones and gear utilised, Sennheiser’s team dived into the specifics of 3D audio capture. In what was the most anticipated aspect of the occasion, a reside Omani band was recruited for this demonstration and the globe-class opera residence proved to be the best venue.
The subsequent session detailed the mixing of immersive sound formats and right here, the team also demonstrated the upmixing of content material utilizing Sennheiser’s patented algorithm.

The occasion concluded with the playback of the content material produced in the course of the preceding sessions. Among the attendees was Philip Perry, company improvement &amp projects manager at HiTec Center who praised the Ambeo Cube technique of recording, saying, “Having used the decca tree, hamasaki square, and surround decca tree (DPA) for classical recordings, I’ve found the resulting immersive experience is good but typically needs very careful set up. The Ambeo recording method does a great job of maintaining the space, localisation, depth and clarity of the sources, and translates perfectly to a 5.1.4 immersive playback. For me, it is the most enjoyable immersive listening experience I have had.”

This sentiment was echoed by Bruno Silva, assistant head of Sound and Broadcast at Royal Opera House Muscat, who stated, “The Ambeo Cube recording technique gives the chance for a a lot more realistic recording by providing us the opportunity to capture the acoustic atmosphere in a broader dimension. Regardless how inventive 1 can be afterwards in post-production, I think the Ambeo Cube is the future of audio recordings.

“It’s very easy to read about recording techniques and understand them technically, but there is no substitute for a hands-on demo and technical discussion. It was a well-planned seminar, with carefully considered content.”

Information Source: Muscat Daily

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